GettingStarted

We recommend that to get started you take a look at the Tutorial Movies. These are staged from first steps to fairly complex operations and give an overview of the logic behind how PowerCADD and In2Space work together. If you are impatient to get going then just take a look at the QS movie in this section.

If you are impatient to get get going just look at the QS movie in this section.

We get information from PowerCadd by simply cutting and pasting into a PLAN, END or SIDE view within In2Space. 95% of the work is usually done in PLAN. The resulting plan is at the appropriate scale and ready to be used. Any PCadd lines or polygons are only used to snap: They are never used to make extrusions or walls so never become part of the model itself.

  • Open In2Space.
  • Copy Plan details in PowerCADD ready to paste over.
  • Make In2Space active (Here you can use Command and Tab, a very efficient Apple command to fast swap between applications). Then just Paste. The document copied in PC appears in the Plan Window.
  • DRAWING SETUP will open automatically. If you are using PC8, units and scale are set automatically. If using PC7 or earlier then you need to manually set units and scale to match the PC drawing. This can be done on the fly so if a mistake is made (using the wrong scale for example) it can be later modified and the correction will be globally reflected throughout the model. Any item pasted from PC will now always be at the correct scale and in the right position relative to the PCadd original. You can copy and paste as many times as needed to add further 2D information to your model file.
  • From a 2D plan in 3D you are then ready to introduce 3D objects including walls, windows, doors etc.
  • In2Space observes a simple convention that applies throughout the whole application. We draw objects in a clockwise direction. This simply means that if you draw a wall from West to East its thickness will be drawn in a Southerly direction. The Roof tool and Insert tools work in the same way. Once grasped this convention is very easy to work with. All objects work in this way; doors, windows, walls and roof tools. It's CRUCIAL to respect this clockwise method in order to achieve predictable results.
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  • All pasted lines/polygons are selectable so you can delete them if necessary. All end points are live snaps.
  • Filled polygons will retain their fill. In PC7 you have to convert PCadd Objects to Polygons for this to work. In later versions of PC this is automatic. Coming from PC7 objects are converted to lines when pasted over. Fills can be extruded.
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QS Movie

 

Tips

Using UNDO when making walls and roofs will step back to the last point clicked. This means if you are tracing a large perimeter and make a mistake you do not have to start all over again.

Snapping: You do not need to go to the end of a line to find the snap. Close to the line and over half way will find the nearest snap.